Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-53e8p-SADZh-k2xTR-oqvfb-kuQFE | 14/12/5 | 71.4 | 1.14 | 2026-06-29 09:34:09 · 39m 27s | |
| CSGO-xY6zy-dKxwW-Gmhqb-e4kWx-XfP7B | 17/14/5 | 78.3 | 1.18 | 2026-06-28 18:00:46 · 35m 54s | |
| CSGO-mvKwy-5yKLK-xb5FY-rZGqZ-rup3B | 12/14/3 | 80.1 | 0.92 | 2026-06-28 15:27:16 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.