Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rTSUn-N8eQt-tMNNM-ENN4X-yjDFN | 12/17/6 | 75.7 | 0.84 | 2026-07-04 12:43:36 · 29m 33s | |
| CSGO-cEY3L-6678P-8aJmW-rDXWB-8TryM | 13/17/7 | 90.9 | 0.91 | 2026-07-01 13:57:21 · 36m 11s | |
| CSGO-vE8zP-D7Lhw-BcK2N-Zx4TX-JGdRF | 18/15/3 | 86.6 | 1.27 | 2026-06-25 19:12:42 · 31m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.