Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uQ8Oq-XmxRJ-CukJq-PosLq-uC8rN | 16/14/3 | 75.1 | 1.16 | 2026-07-03 12:32:58 · 36m 53s | |
| CSGO-jVuMV-3yUMw-Reita-dLTA7-qLzkG | 9/14/1 | 88.1 | 0.80 | 2026-07-03 05:04:05 · 20m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.