Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jdbdt-evt79-p5RWf-AGv96-CebRF | 17/26/12 | 90.2 | 0.97 | 2026-07-04 19:24:34 · 44m 8s | |
| CSGO-DiedU-5QRcz-joMfD-zAws6-dp5BO | 20/23/8 | 79.3 | 1.00 | 2026-07-03 18:56:58 · 50m 38s | |
| CSGO-OVjau-4iEUS-aDqdA-4EHAO-SSUnB | 27/22/4 | 95.2 | 1.33 | 2026-06-09 20:43:54 · 52m 0s | |
| CSGO-XTdrG-qoCmL-onw9d-Dcaxq-Q4zAC | 8/13/1 | 57.5 | 0.70 | 2026-06-07 18:46:11 · 17m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.