Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9so67-n4SiD-3tzDS-JQH4E-8oZEC | 15/17/5 | 75.3 | 1.03 | 2026-06-30 19:45:11 · 42m 57s | |
| CSGO-w6maa-yyob9-pmOnQ-ktzke-2PDRE | 13/9/4 | 91.8 | 1.35 | 2026-06-26 12:46:19 · 23m 34s | |
| CSGO-bmG59-rb4dX-5HmYL-Jno8i-xs3cQ | 19/15/8 | 97.6 | 1.47 | 2026-06-24 14:55:48 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.