Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LmZFj-OvZt2-2cMdt-JM2ae-wsvoO | 20/17/3 | 88.9 | 1.19 | 2026-07-02 20:03:46 · 38m 59s | |
| CSGO-y9DFV-p6TwR-FUU4v-m54dw-zWq7C | 8/16/3 | 56.9 | 0.62 | 2026-06-29 14:10:49 · 26m 23s | |
| CSGO-d4N5J-cMYjc-mbsJh-8QevH-YSEdH | 10/16/4 | 54.3 | 0.73 | 2026-06-19 18:39:08 · 43m 14s | |
| CSGO-PEZqi-4SDFB-t9Fvd-8XVjc-pZG8D | 14/18/7 | 96.5 | 0.97 | 2026-06-15 19:36:55 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.