Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eiKkj-H8Vqw-k9spb-62Wy2-LMXDJ | 18/13/2 | 82.1 | 1.19 | 2026-06-25 16:41:15 · 36m 54s | |
| CSGO-9dPGk-eoTWe-rufxK-O3PVc-BusnC | 11/13/2 | 67.0 | 0.91 | 2026-06-23 16:58:50 · 25m 34s | |
| CSGO-9aBAb-3DydS-6LdiE-K2pOu-v3SiA | 1/4/2 | 46.4 | 0.58 | 2026-06-16 17:56:59 · 7m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.