Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QeJz4-hGKkx-SeJay-OqLAb-BusnC | 11/8/6 | 79.8 | 1.14 | 2026-06-24 18:29:44 · 24m 28s | |
| CSGO-dF43R-nkJxY-RJUqk-fOiKs-JrzUO | 27/21/5 | 88.2 | 1.30 | 2026-06-21 13:10:04 · 41m 44s | |
| CSGO-A4pEY-WkyJp-Zs5vZ-Njefe-muW5F | 16/16/2 | 88.8 | 1.02 | 2026-06-21 11:56:27 · 32m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.