Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c7xPX-tYtOU-y39dt-VASKt-8MEKO | 19/17/5 | 92.9 | 1.30 | 2026-07-04 18:59:55 · 36m 35s | |
| CSGO-do3uG-r5DmF-hnmED-PAFvL-OHTCP | 14/7/2 | 80.6 | 1.54 | 2026-07-04 18:24:50 · 30m 32s | |
| CSGO-AbERy-YJeRD-c2J2F-nGsYn-qWHzN | 12/16/4 | 74.9 | 0.91 | 2026-06-30 17:43:10 · 28m 16s | |
| CSGO-ybqhq-AveNK-n3LsY-KRnoe-ZjenL | 16/16/6 | 88.2 | 1.18 | 2026-06-22 08:33:23 · 37m 24s | |
| CSGO-my3dT-YnUbU-3rFNx-N4KFx-kfFnK | 16/10/3 | 76.4 | 1.32 | 2026-06-22 07:56:03 · 32m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.