Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hta9Y-SnUeV-uoVDt-EQjVA-QzBND | 8/18/3 | 47.1 | 0.51 | 2026-06-13 21:02:17 · 30m 13s | |
| CSGO-tMp8q-XnzxF-YVt9x-ppM7A-kdbhQ | 10/20/4 | 42.6 | 0.47 | 2026-06-13 19:53:41 · 31m 32s | |
| CSGO-GL6mx-Kkvbj-ZGrsd-8pAWK-wcUiA | 13/24/5 | 40.8 | 0.60 | 2026-06-13 19:04:32 · 46m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.