Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fcbDD-SbozZ-THCdN-MH7bk-mtLMB | 11/8/2 | 74.5 | 1.09 | 2026-07-04 18:12:05 · 23m 2s | |
| CSGO-wMYAo-2ZmVK-3kRAG-dz8Kr-aNLsE | 14/12/5 | 86.4 | 1.13 | 2026-06-28 18:09:14 · 26m 45s | |
| CSGO-2XMDx-yuJSY-hztvo-WBLFe-5YQhG | 19/16/7 | 101.8 | 1.34 | 2026-06-23 18:08:10 · 32m 58s | |
| CSGO-6VVBH-LRFxo-sYzBJ-njvm3-zpe8E | 6/16/8 | 56.3 | 0.61 | 2026-06-17 19:16:14 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.