Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FrLRE-LDyBJ-nE8Aw-Rdua8-TAqVQ | 20/17/6 | 101.1 | 1.27 | 2026-07-04 17:56:13 · 36m 41s | |
| CSGO-soPLH-4iKUs-pRVL2-4kqOz-KquaL | 22/15/1 | 81.7 | 1.27 | 2026-07-03 16:26:54 · 34m 17s | |
| CSGO-JfQEA-uoTAr-WG26m-c9JJd-DuQVP | 16/15/5 | 63.6 | 1.05 | 2026-07-03 13:36:31 · 37m 3s | |
| CSGO-B2XYQ-iUeue-qf5zj-LSW98-ApWjM | 15/15/1 | 65.4 | 1.00 | 2026-07-02 18:58:48 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.