Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8r6Jv-u4k5n-E8VYm-ikuQt-4rquL | 25/15/5 | 112.8 | 1.66 | 2026-07-02 09:56:27 · 33m 47s | |
| CSGO-9M7WZ-PB6Pq-U5v4T-HrxOO-qHBxH | 19/18/3 | 85.8 | 1.24 | 2026-07-02 09:08:27 · 38m 52s | |
| CSGO-bLXER-edHTp-8M6aM-UtTQE-zdTnB | 16/8/2 | 84.8 | 1.58 | 2026-07-02 08:36:41 · 25m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.