Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X6iWd-9YrGZ-zanww-pnsXU-3ZPmH | 20/13/4 | 97.1 | 1.44 | 2026-06-29 12:51:46 · 37m 33s | |
| CSGO-zE5mV-RjRaE-SpWkV-V2i2r-724BO | 6/15/2 | 44.4 | 0.50 | 2026-06-28 22:28:00 · 25m 39s | |
| CSGO-NiCmT-9SscV-hCvfT-oSrfo-HOH8D | 20/13/6 | 86.9 | 1.42 | 2026-06-28 17:35:24 · 33m 16s | |
| CSGO-LYiqu-uB9tD-UNbyU-V6P9z-VMqBE | 15/14/5 | 81.0 | 1.16 | 2026-06-26 12:43:59 · 27m 57s | |
| CSGO-KAoOO-q6aUu-e7iCP-5Pf8u-7BLwF | 20/8/6 | 115.1 | 1.83 | 2026-06-19 22:20:40 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.