Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oKVj3-EaqOe-rKGyQ-tOQwC-bxfvN | 15/16/3 | 81.0 | 0.97 | 2026-07-06 07:02:22 · 37m 57s | |
| CSGO-bULb3-O9fJv-wdCVf-kKeu3-AMFFN | 6/13/2 | 42.5 | 0.53 | 2026-07-03 21:32:13 · 27m 3s | |
| CSGO-hZcAD-eDkrs-CX6Nx-uqQxb-vEkwG | 8/10/3 | 52.3 | 0.89 | 2026-06-18 11:21:54 · 28m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.