Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r28hA-XzXXi-HaAAx-VHsOr-bNmkP | 11/10/3 | 64.3 | 1.00 | 2026-07-05 11:52:41 · 27m 26s | |
| CSGO-nCHK4-9noFu-EbE7T-ND7mv-fCsOH | 12/18/5 | 49.7 | 0.73 | 2026-06-25 10:02:53 · 37m 34s | |
| CSGO-3xbkC-XpYyK-e22Yu-TznyM-m7oJN | 24/16/4 | 120.1 | 1.67 | 2026-06-18 11:12:50 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.