Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eyNwj-VUh3q-tF5O3-uCtuq-yfUGQ | 16/16/2 | 56.4 | 0.89 | 2026-07-06 16:16:56 · 33m 42s | |
| CSGO-66tBT-jf3Ji-Z9Kwb-Hc9r2-VWJeB | 18/17/4 | 82.9 | 1.20 | 2026-07-05 19:42:11 · 37m 34s | |
| CSGO-eOePn-BritP-5tF7z-7tG82-YLaxJ | 14/20/5 | 72.9 | 0.85 | 2026-07-04 09:08:04 · 39m 34s | |
| CSGO-YnabP-X7f8h-CnAKc-JGzkP-dHR7B | 17/8/1 | 96.2 | 1.52 | 2026-06-30 18:03:28 · 30m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.