Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mcdBj-NiKUG-4JUKo-Ri2ZB-zKkXM | 18/18/8 | 92.6 | 1.26 | 2026-07-04 19:57:35 · 36m 4s | |
| CSGO-oHMsA-maLy6-CJbx9-wC26V-fGn6J | 23/18/7 | 107.8 | 1.50 | 2026-06-29 14:18:01 · 37m 51s | |
| CSGO-MYcO8-Ym9rY-YxWTJ-uvy2F-V9jbN | 13/16/5 | 76.0 | 1.01 | 2026-06-26 15:58:39 · 32m 19s | |
| CSGO-PEuX3-GJAmd-uSyQB-TxhPR-umDJC | 15/15/1 | 81.8 | 1.09 | 2026-06-26 15:26:46 · 28m 44s | |
| CSGO-M5jmy-hP8tS-DNyqA-YHAdW-sGCtG | 23/6/2 | 126.4 | 2.15 | 2026-06-22 15:02:03 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.