Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qOA2X-BpPvW-vB9oQ-E3omm-9D5qB | 22/16/6 | 84.6 | 1.37 | 2026-07-06 12:21:42 · 39m 42s | |
| CSGO-NrZ6T-x4aiJ-oG8Cp-Bix2L-tJpxA | 20/15/7 | 97.6 | 1.34 | 2026-06-24 22:14:43 · 39m 55s | |
| CSGO-v374N-vonGm-ZmoYk-z2sjA-YLr7C | 14/16/5 | 68.6 | 1.10 | 2026-06-24 21:38:09 · 32m 0s | |
| CSGO-yAFkZ-dwjzD-iooGc-c5p43-drxPB | 23/18/4 | 81.8 | 1.22 | 2026-06-24 19:43:15 · 46m 14s | |
| CSGO-QZ6hQ-c5BCX-vPDd2-YVWDB-b99PL | 3/14/2 | 36.9 | 0.16 | 2026-06-24 19:21:56 · 17m 53s | |
| CSGO-vFktr-WGu8Y-Lz8sO-MMaGT-Ew4ZJ | 15/14/2 | 78.3 | 1.11 | 2026-06-24 14:20:59 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.