Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YAjRz-Lwv7W-Kfsow-7P3NX-YkkfO | 14/20/7 | 85.0 | 0.90 | 2026-07-02 22:31:59 · 36m 4s | |
| CSGO-ZGibB-trpKW-SUZAz-4NGT7-dLaxJ | 19/9/8 | 108.7 | 1.83 | 2026-07-02 22:01:33 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.