Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5xbEn-nt9hQ-wR4N8-kNmW4-DqVoN | 22/16/5 | 97.8 | 1.41 | 2026-07-02 11:08:31 · 40m 7s | |
| CSGO-kp3qB-U4JUk-czDce-Amk7f-Vt3NF | 11/16/3 | 63.5 | 0.78 | 2026-07-02 10:34:48 · 26m 46s | |
| CSGO-WTTA4-3LiBH-xZV6U-wOXjh-c49oF | 7/18/7 | 46.9 | 0.53 | 2026-07-02 08:59:34 · 35m 29s | |
| CSGO-EqcJb-LsW8e-F72WO-2bmt8-Vp8eD | 20/12/7 | 100.0 | 1.61 | 2026-07-01 13:02:46 · 31m 13s | |
| CSGO-36LmX-xiMVz-jvhT6-PEmvU-rG64E | 7/11/7 | 58.1 | 0.86 | 2026-06-30 08:37:07 · 21m 34s | |
| CSGO-3Nwzo-xWe5a-DVuqh-if6aX-XZrKG | 11/18/4 | 51.9 | 0.72 | 2026-06-20 13:39:18 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.