Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mLuae-kLLKf-oP8ss-7yexw-sLqRP | 10/16/3 | 62.2 | 0.66 | 2026-06-27 15:28:52 · 33m 46s | |
| CSGO-vHFAr-DQRmM-va5De-6Za72-VqKPJ | 16/18/8 | 78.9 | 1.17 | 2026-06-16 20:01:46 · 49m 12s | |
| CSGO-79p8H-QONFy-3tZ25-jebky-KWtrD | 14/15/10 | 72.6 | 1.02 | 2026-06-15 19:28:29 · 42m 6s | |
| CSGO-SiOLi-yTRr4-Sm4Rn-WkVOx-OrzUO | 23/16/8 | 98.1 | 1.46 | 2026-06-15 18:42:33 · 39m 42s | |
| CSGO-8E5xL-jkQTt-MVrS7-uwjDY-CRh8E | 9/12/1 | 47.5 | 0.72 | 2026-06-15 17:11:35 · 18m 50s | |
| CSGO-SzSbE-tmsGP-7HKsK-e8Zoa-vPDRE | 10/9/2 | 72.9 | 1.05 | 2026-06-15 16:56:12 · 13m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.