Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2NbiV-Jqn9n-9ineQ-48G2B-Uc8zP | 13/14/7 | 86.7 | 1.04 | 2026-06-20 04:33:50 · 30m 6s | |
| CSGO-fTusX-sGmNG-HKV4y-v4T3w-CrahQ | 13/14/1 | 57.6 | 0.99 | 2026-06-16 20:02:57 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.