Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cybyQ-ZePvJ-FoOD5-5jm5A-eyLwF | 26/10/3 | 131.7 | 2.05 | 2026-07-04 00:11:36 · 26m 43s | |
| CSGO-Eh2vF-G8S5Y-GkKsK-TQN6v-RWjXM | 36/19/6 | 119.7 | 1.72 | 2026-07-03 19:10:15 · 41m 31s | |
| CSGO-RkrBf-KYXc2-Qu8iZ-d4UxT-M7pxA | 19/12/6 | 96.4 | 1.52 | 2026-07-02 17:29:52 · 25m 48s | |
| CSGO-MRc4d-Esc7V-Zx7kW-3uBqJ-5naAB | 27/13/5 | 126.6 | 1.87 | 2026-06-24 19:04:38 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.