Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vO2yZ-wj7Sk-Jy3sU-ThFn9-jdbhQ | 16/18/4 | 83.4 | 1.04 | 2026-07-05 23:51:55 · 36m 51s | |
| CSGO-yfcpc-Ksuqv-2sMOC-Uacya-YPVeL | 25/18/5 | 86.3 | 1.33 | 2026-07-02 18:24:26 · 44m 15s | |
| CSGO-AenEn-kTLQT-dxHXX-tiCXu-rVC7K | 15/10/7 | 98.6 | 1.45 | 2026-06-23 20:10:32 · 33m 32s | |
| CSGO-pUiCo-L63wh-WtDif-8dDMm-i49oF | 12/19/4 | 65.1 | 0.83 | 2026-06-23 01:32:05 · 37m 9s | |
| CSGO-bbYvY-zBGXW-PNB4f-YtLU5-dp5BO | 11/19/6 | 64.3 | 0.72 | 2026-06-22 16:11:40 · 41m 12s | |
| CSGO-qn8cy-Xeo4G-kJy6j-SutFn-L4zAC | 13/16/6 | 73.8 | 1.05 | 2026-06-18 15:11:56 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.