Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qik9a-vOBPc-74YZu-39Qxn-3O8WB | 17/15/2 | 74.3 | 1.15 | 2026-07-01 20:38:49 · 30m 19s | |
| CSGO-N9p2f-pJrTB-xJoTu-jBbLs-BDQqJ | 18/8/5 | 86.2 | 1.60 | 2026-06-30 20:45:05 · 24m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.