Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-saMPt-3pWum-YPC9D-tkTFa-RkuzF | 18/17/4 | 82.0 | 1.16 | 2026-07-08 02:39:13 · 32m 26s | |
| CSGO-jYKLK-CVubc-4yvHw-FAx3k-AEVjM | 10/20/8 | 58.6 | 0.75 | 2026-07-06 03:05:03 · 32m 30s | |
| CSGO-noYHd-RFsiA-ayoUy-SByAP-x7D7K | 20/17/7 | 99.4 | 1.28 | 2026-07-05 20:18:00 · 36m 51s | |
| CSGO-JKMOM-jA3O5-A6BkX-quBsq-7qahQ | 16/18/6 | 66.7 | 0.96 | 2026-07-05 18:27:26 · 34m 32s | |
| CSGO-2ZUOn-wBcZi-7oXdS-oKiA7-izQqJ | 11/15/8 | 63.5 | 0.97 | 2026-06-30 21:10:41 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.