Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BvDJ4-qim4w-kKQjJ-eG5xO-66r4N | 31/13/1 | 124.1 | 1.93 | 2026-07-02 17:55:26 · 31m 49s | |
| CSGO-6GC6b-fXmvA-K6Vii-Mz2U4-hBnUE | 15/13/0 | 84.3 | 1.12 | 2026-07-02 17:23:43 · 21m 55s | |
| CSGO-hAsuP-FXWZH-Lh2iD-W4eVU-6QaJD | 11/13/1 | 75.9 | 1.02 | 2026-07-02 17:03:24 · 17m 45s | |
| CSGO-ejVbS-oBziu-2y3tj-BPRXi-eEA2P | 13/10/2 | 70.2 | 1.23 | 2026-07-01 18:48:13 · 24m 17s | |
| CSGO-eSbOo-SERuY-sRuLp-QXUXY-NRz6A | 17/15/5 | 97.0 | 1.19 | 2026-07-01 17:24:03 · 39m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.