Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AW7BX-DNidR-AyCps-kkefB-XTKXL | 17/14/4 | 71.0 | 1.20 | 2026-07-03 01:16:22 · 41m 18s | |
| CSGO-H3GSK-cnD78-k7hfa-LF6Om-iNBYN | 12/15/2 | 56.4 | 0.85 | 2026-06-29 18:48:36 · 29m 1s | |
| CSGO-HeVcN-8KfDC-ENBRc-zKEPd-h5EiJ | 25/9/5 | 123.1 | 1.98 | 2026-06-27 22:09:21 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.