Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-twi2k-3KXSr-5US37-M3fmP-LwSOG | 15/20/8 | 74.3 | 0.92 | 2026-07-06 20:10:06 · 33m 49s | |
| CSGO-FZxWp-KE7vb-X6QOu-eJsJe-hFhCG | 24/17/3 | 109.3 | 1.50 | 2026-07-06 19:19:23 · 33m 59s | |
| CSGO-DQD2J-ufZ56-U8VE8-6QVaH-vSvPB | 21/17/8 | 113.7 | 1.45 | 2026-07-05 21:28:26 · 34m 22s | |
| CSGO-JjmAT-ZMSM8-EPj5J-B7F7P-ybqhH | 12/16/4 | 78.4 | 0.80 | 2026-07-01 18:55:59 · 27m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.