Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G7U3N-uFAkR-oBaUo-6oPcD-QTTrC | 19/10/2 | 105.8 | 1.53 | 2026-07-03 07:39:45 · 31m 17s | |
| CSGO-GD6AZ-roCwU-Gv5UX-bNGrj-uXNtQ | 20/16/4 | 80.6 | 1.34 | 2026-06-27 19:53:59 · 40m 29s | |
| CSGO-2Lvq3-8U4Ad-OGjQH-5StaV-YvDBM | 14/19/7 | 79.5 | 0.91 | 2026-06-23 18:36:27 · 41m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.