Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d35fo-5QWPx-Qfusz-EWh6K-Vb37M | 10/17/2 | 49.7 | 0.70 | 2026-07-06 19:51:16 · 32m 48s | |
| CSGO-zjQXV-5CZyR-SVDpy-8peSy-pWX9G | 11/15/4 | 66.3 | 0.93 | 2026-07-03 21:04:31 · 40m 6s | |
| CSGO-xDcaV-dqhdV-BZV6L-628m3-cpxMM | 16/13/1 | 95.7 | 1.26 | 2026-06-29 10:18:46 · 23m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.