Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZEqHS-xBCYG-5BEjJ-Mms6B-bxfvN | 19/16/4 | 84.2 | 1.24 | 2026-07-05 11:21:34 · 30m 59s | |
| CSGO-3AsMH-xMpeO-iP62h-aQ6vC-7TQ7B | 12/18/8 | 61.0 | 0.87 | 2026-07-04 22:23:14 · 40m 37s | |
| CSGO-npbVB-i9wba-p6pp8-jWbRf-YjEuA | 5/18/4 | 47.5 | 0.38 | 2026-07-04 21:14:26 · 33m 59s | |
| CSGO-zunB9-KzApb-hQHFC-XK9Fz-pBcBN | 8/17/5 | 45.1 | 0.63 | 2026-06-28 01:54:31 · 34m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.