Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kQBGR-G9KFp-GeJjB-zqRim-iXc3K | 13/18/2 | 61.7 | 0.84 | 2026-06-27 17:32:28 · 35m 59s | |
| CSGO-r6wJX-jUHdd-pxONx-fQNvy-fqbNE | 8/8/5 | 58.4 | 1.07 | 2026-06-27 17:03:28 · 25m 50s | |
| CSGO-A69Ak-ieAeV-UH8pa-MVDed-pZG8D | 18/14/6 | 81.1 | 1.38 | 2026-06-27 16:24:07 · 34m 19s | |
| CSGO-BpfaB-UhEEV-nvttw-8vFoe-dPVeL | 18/13/3 | 76.1 | 1.20 | 2026-06-27 15:39:21 · 40m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.