Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tL9rn-W7TdP-wQNct-iHw2t-bhUzE | 5/17/4 | 51.9 | 0.43 | 2026-07-05 01:34:59 · 26m 52s | |
| CSGO-7274B-dVqvy-9m62Z-ZkAFj-djEuA | 10/17/7 | 52.9 | 0.75 | 2026-06-29 00:04:43 · 32m 10s | |
| CSGO-wREnU-Dbjwn-bXNhp-Aor6J-o8MUD | 12/13/11 | 98.3 | 1.24 | 2026-06-28 02:32:48 · 21m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.