Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jy74o-DGOB9-JU4yF-rUwdF-NcHLH | 15/15/0 | 115.6 | 1.24 | 2026-07-05 22:27:28 · 25m 11s | |
| CSGO-Vve9W-TMGvd-JnXuQ-xt3JZ-NGXbD | 19/15/9 | 88.4 | 1.26 | 2026-06-15 18:57:07 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.