Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jiXBM-ULQRQ-cpmMC-oFfVE-8J5RG | 24/24/10 | 90.7 | 1.31 | 2026-07-03 20:01:18 · 46m 35s | |
| CSGO-Bre8X-N9K8x-aYxnK-puT2U-j7xbE | 9/13/6 | 66.5 | 0.92 | 2026-07-02 18:34:15 · 27m 58s | |
| CSGO-YsocA-iOWOh-DM5FJ-w8tnn-GOBJC | 20/10/3 | 102.8 | 1.62 | 2026-06-15 18:26:38 · 32m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.