Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BvBq2-iLuLY-2Ak8w-pHbhk-34OJM | 16/12/6 | 98.0 | 1.35 | 2026-07-05 17:18:43 · 25m 19s | |
| CSGO-qrLBp-WwxOQ-cQBPs-fc7A8-LpphH | 19/19/4 | 77.6 | 1.15 | 2026-07-02 20:23:10 · 35m 38s | |
| CSGO-e83by-8GWer-jH4WY-e7MPT-nGCtG | 23/15/5 | 94.6 | 1.40 | 2026-06-29 16:53:50 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.