Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DGvci-CriFc-hMfi7-WBb87-GAzpH | 12/14/9 | 70.4 | 1.09 | 2026-07-08 02:51:54 · 33m 20s | |
| CSGO-8foVk-VLD9P-WPeh5-mKSAh-OFSiA | 18/13/10 | 100.9 | 1.35 | 2026-07-08 02:16:17 · 33m 13s | |
| CSGO-KY6bL-juE6o-m3UQc-6zM2N-ObCRE | 15/15/7 | 65.5 | 1.06 | 2026-07-08 00:58:26 · 31m 19s | |
| CSGO-ZxH5y-WTXNW-LacWD-GKQxH-O9tvE | 8/4/4 | 72.4 | 1.34 | 2026-06-28 02:51:59 · 21m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.