Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WGdwJ-MQ7dY-m59xJ-ToKiu-B3bJD | 12/6/3 | 66.6 | 1.41 | 2026-06-30 21:01:08 · 21m 11s | |
| CSGO-nSiJQ-QNfns-zrN8y-YFN4L-SwJ5O | 8/15/4 | 53.9 | 0.64 | 2026-06-29 19:11:36 · 31m 13s | |
| CSGO-4TYLb-thASJ-udoJ4-ONQUr-f3acP | 14/19/3 | 61.5 | 0.81 | 2026-06-28 19:07:35 · 44m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.