Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fz5JT-nbZ3o-sPDeb-EFD84-tBCJC | 26/16/7 | 108.5 | 1.68 | 2026-07-04 21:43:29 · 35m 26s | |
| CSGO-TyhBK-3xobF-OHYsC-GCOQf-w4OJM | 17/12/4 | 94.7 | 1.38 | 2026-07-04 21:06:00 · 30m 59s | |
| CSGO-xVOqt-ia95W-AUfhp-WVk3f-Vt3NF | 13/19/8 | 69.0 | 0.85 | 2026-07-04 00:15:52 · 39m 8s | |
| CSGO-3seJp-cyfBv-XJjO5-YUuKY-babAB | 6/17/13 | 57.1 | 0.68 | 2026-07-02 16:54:22 · 38m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.