Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jrDeU-R4QjP-6hYXA-kY3MO-THTCP | 11/18/6 | 65.4 | 0.78 | 2026-07-04 12:54:33 · 42m 22s | |
| CSGO-rye7L-zN2bd-WV7tu-ncYne-w4OJM | 16/9/1 | 75.5 | 1.40 | 2026-07-04 12:23:06 · 28m 32s | |
| CSGO-zeTWD-ifYMb-GNcQE-An2LS-7aUeL | 11/7/1 | 70.4 | 1.33 | 2026-07-04 11:56:45 · 23m 1s | |
| CSGO-VMrNP-GT8YR-ONS9A-fWfvj-p4XbD | 13/17/8 | 65.7 | 0.93 | 2026-07-04 11:00:14 · 51m 14s | |
| CSGO-RVQZt-apeZB-8oJkx-jVdYe-ciQZQ | 15/16/2 | 92.7 | 1.07 | 2026-07-04 10:08:34 · 42m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.