Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A4FCX-TuEHE-aj4po-YXTLa-rjNYE | 24/7/5 | 132.9 | 2.15 | 2026-07-06 04:53:58 · 24m 53s | |
| CSGO-DNLav-FYOim-SGTB3-pLzA4-zpe8E | 2/7/6 | 73.6 | 0.67 | 2026-06-19 03:26:14 · 15m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.