Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WFBqm-xU2ff-uwvkh-f6CUY-KmG4C | 25/23/8 | 83.6 | 1.20 | 2026-07-01 21:11:29 · 55m 27s | |
| CSGO-bwR2V-Z6xVC-JBazZ-Rc4jQ-7wPcF | 17/10/4 | 98.6 | 1.57 | 2026-06-25 21:02:07 · 32m 12s | |
| CSGO-yAFkZ-dwjzD-iooGc-c5p43-drxPB | 21/20/5 | 78.1 | 1.04 | 2026-06-24 19:43:15 · 46m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.