Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PFT2S-fLimw-nDunv-dT8i7-6KAMK | 2/15/2 | 24.0 | 0.03 | 2026-07-03 18:36:30 · 23m 5s | |
| CSGO-KUHdk-tm86f-q6L4q-HHEor-MhC3J | 26/18/4 | 97.6 | 1.51 | 2026-07-01 21:25:14 · 36m 17s | |
| CSGO-uGukT-skwKN-UCeGX-NyNYz-G3bJD | 15/15/5 | 82.4 | 1.07 | 2026-06-24 14:10:19 · 28m 46s | |
| CSGO-hFrwR-9vZss-YVYCF-8cspT-rRXXC | 3/16/3 | 27.8 | 0.16 | 2026-06-19 19:18:47 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.