Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HrwXD-S7yds-nU2UW-MOQ5K-hTsdA | 22/16/5 | 88.2 | 1.44 | 2026-07-05 18:59:13 · 34m 30s | |
| CSGO-PZYUQ-TFcfL-UC7Yu-jeqwP-ASfCG | 14/25/5 | 49.8 | 0.68 | 2026-07-03 22:14:59 · 44m 55s | |
| CSGO-XKU2D-7PCkV-r6z4T-tNAmy-KhMMB | 12/19/6 | 59.1 | 0.77 | 2026-06-23 16:41:33 · 46m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.