Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pvt6J-JY5RU-TprUZ-WcGQc-JFSiA | 16/13/7 | 107.2 | 1.44 | 2026-06-24 17:26:12 · 26m 37s | |
| CSGO-ztTVZ-iVzOa-SHvn4-qPGV3-sU7CH | 17/14/7 | 77.3 | 1.22 | 2026-06-23 17:54:10 · 29m 47s | |
| CSGO-afjwy-ENkRb-C8oPi-SVfHe-WFPEL | 11/16/6 | 59.7 | 0.80 | 2026-06-23 17:06:29 · 43m 54s | |
| CSGO-Z7N9a-LckGd-dSKTz-qBj5u-y2DVF | 14/11/4 | 80.7 | 1.28 | 2026-06-23 11:44:14 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.