Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5j4zS-N9wMX-WRJWE-fSumu-7BLwF | 10/16/5 | 60.8 | 0.75 | 2026-06-27 00:33:46 · 29m 25s | |
| CSGO-NdUbf-O3Jk5-dXWTi-nrEZR-TbCRE | 6/15/4 | 46.2 | 0.50 | 2026-06-21 19:23:53 · 26m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.