Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NvzBB-xWFft-jCPvx-VoJQP-JSchQ | 10/24/3 | 40.8 | 0.47 | 2026-07-05 15:35:17 · 51m 19s | |
| CSGO-wjiFh-QXpQh-o5DCs-QFcWi-6tZpG | 15/14/2 | 69.8 | 1.08 | 2026-07-05 12:52:25 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.