Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yutrz-Srh9n-2e9U5-mKFd3-GfhLJ | 19/18/2 | 89.5 | 1.07 | 2026-07-03 22:53:29 · 32m 52s | |
| CSGO-9rOq4-O9son-ckqi8-HuG9x-4L9PL | 5/14/4 | 50.8 | 0.42 | 2026-07-01 18:35:12 · 24m 42s | |
| CSGO-FD4kQ-iuJDc-wnbG4-ST9HY-4EacP | 18/14/9 | 94.9 | 1.36 | 2026-06-29 17:08:58 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.